Live & Game Shows

Evolution’s Disco Balls Brings a New Twist to Live Game Shows

Evolution has spun up a fresh spin on the number-draw genre this month, and it comes with a familiar face from the studio’s disco back catalogue. Disco Balls swaps the usual “wait for the bonus round” formula for multipliers that build steadily across the whole game, and it does so while bringing back Mr Funky for another turn on the dance floor.

What’s been released

Evolution has launched Disco Balls, a new live ball-drawing game that introduces evolving multipliers to the main game.
The title went live on 9 September 2026, with
ball-drawing gameplay and multipliers up to 10,000x
forming the core of the offer.
The game is available globally on real-money online casinos through Evolution’s live network, with rollout timing set by individual operators and regulators
, so UK players will find it appearing across operator lobbies as licensees switch it on over the coming weeks.

The game leans heavily on Evolution’s existing Funky Time universe.
Inspired by the energy and style of Funky Time, the game combines easy-to-follow number betting with multipliers that build as the round unfolds and can carry through into the Disco and VIP Disco Bonus games, with total multipliers reaching up to 10,000x.

How it plays

Players choose from numbers 1 to 20, with the option to bet on individual numbers or cover multiple outcomes through Low, High, Even and Odd bets.

Once betting closes, the playful Disco Cat randomly distributes multipliers across the betting grid and assigns either a Disco or VIP Disco Bonus symbol to one number.

Balls are then drawn one by one from the machine.

The escalating multiplier is what sets the format apart from Evolution’s other number-draw shows.
Step balls move either the red or gold multiplier ladder upwards, increasing its value from 5x to as much as 500x, while also bringing the Disco Cat back into play for further opportunities to add multipliers and bonus symbols.

If the Result ball matches the bonus number, every multiplier accumulated during the main game carries into the corresponding bonus round.

The bonus stages themselves reuse the Funky Time template.
Mr Funky starts at the center of a virtual dance floor and collects multipliers as he moves until he steps beyond the edge of the board.

Disco uses a 37-square floor; VIP Disco expands to 63 squares, giving him more room to keep collecting before he falls off.
Combined, the main game and bonus stages keep the overall multiplier
capped at 10,000x.

Where it fits

Evolution frames the mechanic as a genuine departure from its usual playbook.
Evolution says the game introduces evolving multipliers to the main game, a departure from most of its game shows, where values climb only after a bonus stage triggers.
For UK players who already spend time with Funky Time and its multiplier-hunting Mr Funky, Disco Balls reads as a companion piece rather than a replacement, taking the same visual identity into a straightforward numbered-grid format.

The launch also sits alongside a quieter release from the same stable. Evolution has separately put out Disco Roulette, though early impressions suggest it sticks close to a standard European roulette layout rather than borrowing the multiplier mechanics that make Disco Balls stand out, with one review noting there are
no special multipliers, no bonus game, and, most disappointingly, no Mr Funky dancing across the floor collecting multipliers
. That contrast underlines how much of the appeal in Disco Balls comes from its willingness to let the multiplier climb throughout the entire round rather than saving all the drama for a single bonus trigger, continuing the run of ball-drawing and wheel formats that have become a mainstay of Evolution’s live studio output over the past few years.

Sources

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